Call for Papers

mLearn 2017 - Sixteenth World Conference on Mobile Learning

LarnacaLarnaca (CY), June 2017 - The International Association for Mobile Learning (IAmLearn) is the custodian of the mLearn conference series. mLearn is a leading annual international conference for researchers, policy makers, educators, developers, and solutions providers in the fields of mobile, ubiquitous, and contextual learning, as well as learning with emerging ambient and wearable technologies. mLearn attracts a large number of participants from more than sixty countries representing all continents and is, therefore, one of the world's largest international conferences on mLearning and emerging ambient technologies.

The overarching conference theme is "mLearning and Design for Social Change and Innovation". Higher-education institutions are called upon to provide for the competencies and skills that foster design for social change and innovation. In addition, knowledge and skills alliances are encouraged by funding bodies to cultivate, share, and disseminate competencies that foster social entrepreneurship and innovation. However, little is known about how mlearning can facilitate this process and how it can contribute to social change, innovation, and entrepreneurship.

The topics of interest can go beyond the conference theme, and can include any of the following:

  • the development, deployment and implementation of mlearning in the context of social entrepreneurship, innovation, and social change
  • mLearning as a tool that fosters social change and social entrepreneurship
  • innovations in mlearning theory and pedagogy
  • from pilot projects to mainstream implementation: strategies for the deployment of mLearning
  • mobile technology to support open and distance learning
  • mobile technology for teaching and learning support
  • assessment techniques and practices in mLearning
  • design and development of learning material for mLearning
  • learning objects and metadata for mLearning
  • informal and lifelong learning with the aid of mobile technologies
  • challenges for mLearning in developing countries
  • building and implementing mLearning strategies in educational institutions, companies, and public-sector organisations
  • mLearning-management systems (mLMSs)
  • computer tablets
  • creating interactive and collaborative mLearning environments
  • future trends in mLearning technology, including the impact of emerging technologies
  • emerging hardware and software for mLearning including wearable technologies
  • location-aware technologies
  • contextual and situated learning
  • augmented reality
  • serious gaming and simulations
  • ambient intelligence and ubiquitous learning