Themen

Interoperability

On the Current Status of the National Education Platform

Prof. Ulrike LuckePotsdam (GER), May 2023 - In April 2021, a consortium coordinated by the University of Potsdam began developing the Bildungsraum Digital (Digital Learning Space) project, or BIRD for short. In the context of the German government’s Digital Education Initiative, BIRD is the first of four prototypes for a future national education platform and makes possible the testing of structures for data exchange, the interoperability of various platform types, and the implementation of standards. Prof. Ulrike Lucke, the BIRD project’s head, will elucidate the status of the National Education Platform, 24 May at 15.00 as part of the Digital University session at LEARNTEC.

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Cloud Based

Who wins? Process Management in Online Simulation Games

Prof. Maria PammerProf. Christian PloderInnsbruck (A), May 2023 - Nowadays, simulations are widely used in learning processes to promote learners' actions and decision-making skills and to bring them closer to practical areas of learning with a realistic degree of complexity. At the MCI Management Center Innsbruck, a prototype of a cloud-based simulation game for process management was developed that combines many advantages. Prof. Maria Pammer, Prof. Christian Ploder, Prof. Reinhard Bernsteiner, and Christiane Aufschnaiter will present the serious game at the LEARNTEC Convention, 23 May at 17.15.

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The Learning Process in Loops

The Inverted Classroom Combined with Agile Competence Orientation

Bernhard DreesHerrsching (GER), May 2023 - Bernhard Drees is Head of the Department of Work Organization & Social Sciences at the Bavarian University of Public Service. His courses are based on an unusual methodological mix: "The inverted classroom meets agile competence orientation". This is also his topic at the "university@LEARNTEC" on 23 May at 10:30 on the Focus Stage in Hall 1.

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HR

Analysing How We Work

Bern (CH), April 2023 - Public administration expert David Giauque studies how people work and how new ways of working affect our wellbeing and performance. The aim is to determine best practices in human resources management.

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University of London Partners with ARuVR

The UK's largest AR/VR Design Learning Centre

London (UK), April 2023 - ARuVR, a multi-award winning end-to-end, enterprise-grade Extended Reality (XR) training platform, has announced a three year partnership with City, University of London to provide its award-winning technology and expertise to engineering, computer science, and applied mathematics undergraduate and postgraduate students within the School of Science and Technology. The endeavour will be the UK's largest bespoke augmented reality (AR), virtual reality (VR), and metaverse design training centre.

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Some Great Tips

Virtual College Release a Podcast Exploring Digital Training

Ilkley (SCT), March 2023 - How do you roll out digital training during a turbulent landscape? Organisations are facing a difficult period where budgets are being cut and are experiencing challenges to retain their staff. Understaffed departments mean training is required to upskill employees and encourage career development. So how do you do this?

 
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The Hornemann Institute

Successfully Launched eLearning Course on Mould and Records

Hildesheim (GER), March 2023 - The eLearning course "Mould and Records", developed by Friederike Johanna Nithack in collaboration with Hannah Emmerich of the Hornemann Institute at the HAWK University of Applied Sciences and Arts Hildesheim/Holzminden/Göttingen in Hildesheim, was met with great interest: A total of 38 colleagues from archives, libraries, and independent conservators booked it the first time around in October 2022. They unanimously evaluated it positively, which is why Hannah Emmerich is currently translating the German course into English without any content changes.

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Learning Technologies

The Game Agency Wins Gold on Best Learning Game Award

East Utah, UT (USA), February 2023 - The Game Agency, a division of ELB Learning, won a Gold Learning Technologies Award for Best Learning Game. The game-based course, sponsored by the NHL, taps into students' interests, specifically video games and sports, in order to teach STEM skills.

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