Themen

Collaboration

Avon Partners with Thrive to Empower Knowledge Sharing

London (UK), March 2024 - Using Thrive's AI-powered platform, Avon will deliver an efficient learning platform to increase revenue, drive client retention rates, and enhance the performance of their worldwide sales reps across 33+ countries. Thrive Learning, an award-winning and one of the fastest-growing modern-day learning management systems, has secured a partnership with Avon, a global leader in beauty, cosmetics, and personal care products.

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2023 and Beyond

Innovation Trends - Omniplex Learning Launches Viewpoint Paper

Birmingham (UK), February 2023 - Omniplex Learning has released a viewpoint paper on the state of learning innovation in 2023-24 in partnership with Fosway Group. This viewpoint paper provides insights on key developments in the learning landscape to support L&D strategy.

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Course in AR

Simplilearn Partners with Meta Immersive Learning

San Francisco, CA (USA), October 2022 - Edtech skilling platform Simplilearn has inked a pact with Meta Immersive Learning to provide training in courses using augmented reality. The program is best suited for software developers, digital marketers, animators, and AI engineers.

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Augmented Reality

edX Launches First Courses with Meta Immersive Learning

Cambridge, MA (USA), July 2022 - edX, a leading global online learning platform from 2U, has announced the launch of two Spark Augmented Reality (AR) courses developed in partnership with Meta, available now on edX.org. The new courses are part of edX's partnership with Meta Immersive Learning and support its mission to build a learning ecosystem for the metaverse and give professionals broader access to the tools and education needed to build a career in augmented reality.

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New Gamification Report

Growth Engineering Collaborate with Industry Experts

London (UK), July 2022 - The gamification experts at Growth Engineering spoke to seven industry luminaries to explore the current gamification landscape and what the future holds for the industry. This research has been collected together into a brand new report. Gamification has come a long way in the past two decades, and COVID-19 only accelerated its evolution. With this in mind, Growth Engineering collaborated with leading gamification experts from around the world.

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GigXR & Cambridge

Availability of Holographic Patient Simulation

Los Angeles, CA (USA) / Cambridge (UK), July 2022 - GigXR, Inc., a global provider of holographic healthcare training, recently announced the release of a new mixed reality application called HoloScenarios. The first module, created in partnership with the University of Cambridge and Cambridge University Hospitals (CUH) NHS Foundation Trust, will provide hyper-realistic holographic scenarios for common respiratory conditions and emergencies.

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LEARNTEC-Termine

Lernen und Arbeiten in und mit immersiven Technologien

Werdum, Mai 2022 - In den letzten Jahren wurden immer mehr Lernprojekte mit immersiven Lernmedien ergänzt und angereichert. Diese bildeten einzelne Lerninhalte interaktiv ab. Nicht zuletzt durch die Pandemie haben Kollaborative Formate an Bedeutung gewonnen - auch bei VR und AR. Das zusammen Lernen und auch Arbeiten in virtuellen Spaces wird zunehmend einfacher und ermöglicht zusätzlich zur räumlichen Darstellung und Interaktion der Lerninhalte, die Soziale Präsenz im virtuellen Raum. Auf der diesjährigen LEARNTEC wird das Thema an verschiedenen Stellen diskutiert.

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VirtualSpeech

First CPD-Accredited Training Provider of VR Online Courses

London (UK) / San Mateo, CA (USA), January 2022 - VirtualSpeech is pleased to announce that it has become the first training provider to offer CPD-accredited virtual reality (VR) online courses. Over the last few weeks, the company has launched nine CPD-accredited courses that focus on soft skills like public speaking, business ethics, managing workplace stress, storytelling, sales pitching, video presentations, active listening, and more.

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Immersive Learning

Expanded Immersive Soft Skills Learning Content Library

Los Angeles, CA (USA), May 2021 - Talespin Reality Labs, Inc., a spatial computing company focused on workforce knowledge transfer and skills insights, has announced the expansion of its off-the-shelf learning content library and the addition of desktop content streaming support for its platform. In this update, Talespin adds new "Recognizing Bias" and "Practicing Self-Awareness" content titles to its library of immersive soft skills learning content.

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